The Abyss Below
Genre: Roguelite 3D Action Game
Description: The Abyss Below was developed for my Masters Degree. For two semesters the game was developed by me with a group of other students. The game is a mix between Rogue-lite games and 3D Action games like Dark Souls. The game world is randomly generated and features the methodical reactionbased combat that is prevalent in the Souls-Series. My role in the
project was Game Design, Level Design and storytelling. The project faced some problems due to lacking programming skills in the team and bad feedback from professors. Nonetheless the project gave me a greater insight into working with Unity as I imported and implemented many assets and a bit of code into the game. Although the game still has many problems and bugs, as many student projects do, it is still a great achievement as I learned a lot from it. I had the pleasure of working out the enemie’s combat design, which were only implemented rudamentarily. The level design was great to work on since I admire how Dark Souls does it and wanted to get a similar feel in this game. For my Master Thesis I decided to test two different implementations of story into the game. For this I also got to create a nice story and improve my writing.