Here is some of my personal projects in
Level Design, Game Design, Writing and Art
The Abyss Below
Genre: Roguelite 3D Action Game
Description: The Abyss Below was developed for my Masters Degree. For two semesters the game was developed by me with a group of other students. The game is a mix between Rogue-lite games and 3D Action games like Dark Souls. The game world is randomly generated and features the methodical reactionbased combat that is prevalent in the Souls-Series. My role in the
project was Game Design, Level Design and storytelling. The project faced some problems due to lacking programming skills in the team and bad feedback from professors. Nonetheless the project gave me a greater insight into working with Unity as I imported and implemented many assets and a bit of code into the game. Although the game still has many problems and bugs, as many student projects do, it is still a great achievement as I learned a lot from it. I had the pleasure of working out the enemie’s combat design, which were only implemented rudamentarily. The level design was great to work on since I admire how Dark Souls does it and wanted to get a similar feel in this game. For my Master Thesis I decided to test two different implementations of story into the game. For this I also got to create a nice story and improve my writing.
Genre: 2D Endless Runner
Description: Made at Uni for my Game Design course. It’s a game about an adorable Wolpertinger who gets disturbed in his forest and has to travel through dangerous levels.
The first actual game I worked on in a two person team. I did the game design, programming and level design. Being the first game I ever made it was a bumpy ride. The biggest challenge for me
was the programming since I’m not really good at that. The project however turned out quite well even though there are still a few bugs. The fact that my teammate and I are good friends helped with the decision making and splitting of workloads. The level design here featured usually a high stakes path and a safe path for the player. Here and there some tricky sections that require quick thinking are sprinkled in to change up the pace.
Genre: Multiplayer Brawler
Description: Gang Jam is a four player local multiplayer brawling game. It was developed in 48h at the SemesterGameJam 2018. The topic was “discovery”. The hook of the game is that the players have to brawl each other while continuously “discovering” their controls. Every 20 seconds the controls change randomly. This was my first game jam and it was a blast. The challenge to create a game in these conditions was great. I took the role of game designer and team management and a bit of Unity integration and level design as well.